NCC 81147 - USS GUARDIAN

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PONTI

Ponte A:
Centro di controllo operazioni di volo.

Ponte B:
Sala controllo siluri, Sala tubi di lancio, Generatori di scudi d’emergenza 1 e 2.

Ponte C:
Magazzino siluri, sala montaggio siluri.

Ponte 1:
Plancia, sala tattica, sala briefing, sala osservazione.

Ponte 2:
Alloggi ufficiali, alloggi VIP / ospiti, Suite olografiche.

Ponte 3:
Alloggi ufficiali in visita, Ponti ologrammi, Generatori primari degli scudi.

Ponte 4:
Infermeria, Ufficio ufficiale medico capo, laboratorio scientifico primario, alloggi ufficiali, ufficio del consigliere di bordo.

Ponte 5:
Alloggi ufficiali ed equipaggio, Bar di prora, Laboratorio scientifico secondario, Stive di carico 1 e 2.

Ponte 6:
Sala computer principale, laboratorio scientifico terziario, stiva di carico 3, garage navette di riserva (collegato con i ponti 7 e 8).

Ponte 7:
Sala computer principale, hangar navette, garage navette (collegato con il ponte 6 e 8).

Ponte 8:
Sala computer principale, armeria, garage per i caccia (collegato con il ponte 6 e7).

Ponte 9:
Sala controllo siluri, magazzino siluri, hangar shuttle, generatore primario scudi.

Ponte 10:
Sale teletrasporto 3, 4 e 5, hangar numero 2 per shuttle e caccia, generatori scudi di emergenza 3 e 4.

Ponte 11:
Sala motori principali, sala controllo manutenzione sistemi primari, garage per gli shuttle e i pods (collegato con il ponte 12).

Ponte 12:
Sala controllo manutenzione sistemi secondari, hangar navette per shuttle e pods (collegato con il ponte 11).

Ponte 13:
Alloggi civili, garage secondario per shuttle e caccia, sala controllo di volo.

Ponte 14:
Sala macchine (livello superiore), generatori a fusione 1 e 4, alloggi civili, cartografia stellare, sala controllo siluri, ufficio dell’ufficiale scientifico.

Ponte 15:
Sala macchine, sala motore a curvatura, generatori a fusione 4 e 6, alloggi ufficiali di volo e civili, sale teletrasporto 1 e 2, armeria e magazzini, ufficio dell’ufficiale tattico, ufficio dell’ingegnere capo.

Ponte 16:
Sala macchine (livello inferiore), sala controllo deflettore principale, sala controllo raggio traente, sala controlli ambientali, sala computer secondario, palestra a gravità zero, giardino botanico.

Ponte 17:
Generatori e batterie di emergenza, alloggi civili, sala supporto dei sistemi secondaria, mensa e cucine.

Ponte 18:
Sala controllo ambientale secondario, magazzini deuterio, magazzini antimateria, generatore di gravitoni, generatore secondario scudi.

Specifiche tecniche delle armi

Type U Pulse Cannon:

It has long been recognized that the initial impact of a phaser strike on a shield system is the most damaging part of the firing sequence.  Many cultures have sought to increase weapon effectiveness against shields by developing pulse cannons - that is, weapons which fire large numbers of tightly packaged bursts rather than a continuous stream.  Early Federation vessels such as the Constitution class where equipped with such pulse cannon, but the weapon is not without its drawbacks; the hardware involved tends to be very difficult to manage precisely, resulting in much poorer control over the beam characteristics.  The Federation's starship design ethic has always stressed that full control must be maintained over all weapons at all times, in order to allow non lethal force to be used in starship combat situations; in addition, many scientific experiments use weapon systems to apply energy in controlled amounts to external phenomena in order to study reactions.  Given this, the Federation gradually moved away from pulse cannon.  The refit given to the Constitution class vessels removed the pulse firing feature from that class, equipping them with a 'rapid burst mode' which was something of a compromise between pulse and continuous phaser beams.  Further designs continued to de-emphasize the pulse firing feature, although all basic phaser hardware is capable of firing relatively short bursts and this has remained a feature of Federation combat tactics.

With the development of the USS Defiant, the pulse phaser cannon was finally reintroduced to Starfleet.  Defiant is a warship, pure and simple; her designers had no real interest in conducting experiments, and the attitude towards the level of lethality of her armament could perhaps best be summed up by the phrase 'take no prisoners!' Defiant's main armament comprises four heavy pulse cannon which fire very tightly confined bursts of phaser energy for maximum impact on shielding systems.  High overall energy delivered over a very short period combined with a high firing rate to produce a performance against modern shield systems which can best be described as devastating.

On her first active mission the Defiant faced a group of Dominion Attack Ships; these vessels had successfully withstood several minutes of fire, fighting with a Galaxy class starship, but Defiant's phaser cannon cut through their shields within moments.  Subsequent combat experience has shown the value of this weapons system, which has also been developed for use in other vessels.

The development of the Pulse Phaser Cannon applies a number of lessons learned at the Starfleet Tokyo R&D facility, where large, nearly flawless emitter crystals had been grown in ground-based microgravity chambers.  The new crystals, combined with with rapid-discharge EPS capacitance banks and high-speed beam-focussing coils, allowed the Phaser discharge to be stored temporarily (up to 2.3 nanoseconds) within the coils and then released as a layered pulse.  The emerging pulse is structured something like an onion and is able to land a target contact that is more difficult to disperse than a standard Phaser beam. 

Type J Phaser

The Type-J phaser was designed in 2375 as a small, but powerful beam weapon, small enough to be used on shuttles and fighters....primarily on the latter. The Type-J phaser is much like the type VIII phaser, only very small. The phaser beam is very concentrated. An emitter can fire a single beam for up to 10 seconds. However, the cool-down time for firing the phaser for an extended period is very great. 

Type VII Phaser

The type VII is usually fitted to Danube-class runabouts and equivalents. It is less powerful than type-IX, but more compact. When used against other warships, its effective distance is less than ten thousand kilometers. Maximum efficiency comes at closer than fifty kilometers. 

Type VII Fixed Focus bank

The type VII is usually fitted to Danube-class runabouts and equivalents. It is less powerful than type-IX, but more compact. When used against other warships, its effective distance is less than ten thousand kilometers. Maximum efficiency comes at closer than fifty kilometers.

Quantum Torpedoes

The quantum torpedo was developed as a replacement for the photon torpedo. It works on zero-point energy release upone impact with it's target.

Zero-Point Reaction Chamber Length:     1.38 m
Chamber Diameter:    .76 m
Warp Speed:    115% of warp factor of firing ship
Maximum Sublight Speed:    up to .9993 c
Warhead:    zero-point, can be detonated with proximity sensors
Yield:    275 isotons

Photon Torpedoes:

The photon torpedo was the first designed to work at warp speed has been the weapon of choice for warp speed combat for over a centery. It's distructive force comes from a matter/antimatter reation upon impact with it's target.

Size:    2.1 x .76 x .45 m
Dry Mass:    186.7 kg
Range Limit:    15 km - 4 050 000 km (from starships at warp)
Warp Speed:    110% of warp factor of firing ship
Sublight Speed:   
up to a 75% higher velocity (maximum velocity = initial velocity + .75 × initial velocity/ c {or Vmax = Vi + .75 Vi/c)
Warhead:    1.5 kg matter/antimatter (avg.)
Developed:    2262
Operational Since:    2264
Yield:    175 isotons

Tri Cobalt Torpedoes:

The tri cobalt device was the first torpedo weapon in starfleet. These weapons proved very effective against unshielded targets, but rather ineffective against shields. The torpedo also lacked the range Starfleet wanted, thus, they began developing the Photon torpedo. Once the Photon torpedo was in service, the tri cobalt torpedo was removed from Starfleet ships. A few were left aboard ships and used primarily as demolition weapons. Currently in it's 26th version, the tri cobalt is a very powerful weapon when used against unshielded targets. With a maximum yield of 22,000 TeraCochranes, the device is powerful enough to tear subspace (this can be done with a yield of 18,000 TeraCochanes or higher). However Starfleet doesn't consider these subspace weapons, which are banned by the second Khitomer Accords. With the resent conflicts with the Borg and Dominion, tri cobalt torpedoes have been re-add to Starship torpedo inventories, even though their arsenals are more impressive then ever with Photon and Quantum torpedoes standard on all ships, with some also carrying powerful and Hellfire and Transphasic torpedoes.

Range Limit:    10 km - 2 500 000 km (from starships at warp)
Warp Speed:    110% of warp factor of firing ship
Sublight Speed:    up to a 70% higher velocity (maximum velocity = initial velocity + .70 × initial velocity/ c {or Vmax = Vi + .70 Vi/c}
Developed:    2174
Operational Since:    2180
Yield:    22,000 TeraCochrane (maximum for Mark XXVI)

Transphasic Torpedoes:

Let's look at the name, 'Trans' means between and 'Phasic' refers to being in phase with normal matter, thus it's clear this weapon is designed to phase between to enable it to pass though shielding and hull. This weapon is meant to be an anti-Borg weapon. It enlists the casing and basic internal systems of a Hellfire torpedo but it's warhead and phasing systems have undergone major changes. Current Hellfire torpedoes, developed three years ago, have the ability to 'skip' past a target's shields and impact against the hull causing much more damage then a torpedo hitting shields. The Transphasic Torpedo goes a step further. Improving on the Hellfire's phasing systems, improved in the 3 years since it was design, it not only phases to 'skip' past shielding, but also past the target's hull and detonating inside the target for maximum damage. However, to include new systems and a larger warhead, range has been limited, even over the Hellfire's short range. Also due to the weapon's highly volatile nature and intentions (used against extreme hostile forces, like the Borg), only a few are carried on ships, based on sizes.

Range Limit:    10 km - 3 000 500 km (from starships at warp)
Warp Speed:    110% of warp factor of firing ship
Sublight Speed:    up to a 50% higher velocity (maximum velocity = initial velocity + .50 × initial velocity/ c {or Vmax = Vi + .50 Vi/c}
Shield Scan Range:    4 m
Developed:    2377 
Operational Since:    2377
Yield:    525 isotons
Warhead   Protomatter/Tecasite/Trilitheum reaction that's ignighted by and reacted upon by antiprotons

Webmaster - Last Update 07/06/2002